The Scout can also substitute the pistol for an energy drink called BONK! Atomic Punch, which upon consuming, makes the Scout temporarily invincible and run faster, but disables the Scout from attacking (except for taunt killing) during that time. He can replace the pistol for a variation called the Winger, which deals more damage and allows the Scout to jump higher, but has a much smaller clip than the default pistol. The Scout's secondary weapon is a pistol by default, which fires quickly and is great for taking down sentries. The Shortstop can also enable an additional action when using the secondary fire, which allows the Scout to push enemies, but also makes the Scout more vulnerable to being pushed or launched by enemy fire. In addition to the shotgun variations, the Scout can also use the Shortstop, a quadruple-barreled pistol that deals less damage up close than the shotguns, but more damage at a distance. Like the Force-a-Nature and the Soda Popper, the Shortstop has a smaller clip than the Scattergun, but rather than just two bullets, it has four. Another variation similar to the Force-a-Nature is the Soda Popper, a unique double-barrel shotgun that fires faster and builds hype upon dealing damage to enemy mercenaries, allowing for the Scout to preform up to five jumps or increasing the chance to deal critical hits, but like the Force-a-Nature, it only has 2 bullets rather than 6. He can substitute the Scattergun for a double-barrel shotgun known as the Force-a-Nature, which can push opponents, allow for an extra boost while jumping, as well as reloading an entire clip all at once, but also dealing less damage and having a much smaller clip (2 shots instead of 6). The Scout's default Scattergun is no different than other mercenaries' shotguns, being that it deals large amounts of damage up close, but very little damage from a distance. His main weakness is his durability: compared to other mercenaries, he has one of the lowest amounts of health (alongside the Engineer, the Sniper, and the Spy), as well as higher vulnerability to all forms of damage. ![]() He captures control points and pushes carts at the rate of 2 players. He is an excellent choice for completing objectives quickly. Carrying a Scattergun, Bat, and Pistol by default, the Scout is ideal for aggressive fighting and flanking, allowing him to inflict massive close-range damage before dashing away to safety. Whether this is an oversight or intentional is not known.The Scout gets his name because he's the fastest mercenary on the battlefield, and his double jump leaves slower opponents struggling to keep up. Greg is also the name of the TFC Demoman.In any case, their expressions showcased that they did not have good intentions. It's widely assumed that the pair were pedophiles and planned to systematically molest them, though other motives like child labor and human trafficking are also possiblities. It remains somewhat ambigious how they intended to exploit the orphans. Having watched them from a pipe above, a hitherto hidden Pyro lights his flamethrower, killing them in the ensuing inferno. Both then diabolically grin, with Greg saying that this would give them "an endless supply of free kids" to make use of, before noticing that his partner is soaked in gas. The two come to the agreement that when they feel like retiring, they would open an orphanage in Newark. Ross tells him that they should just do their jobs while Greg argues that neither of them are truly happy with their work and that they should consider quitting. ![]() While preparing to repel the TF2 mercs, TFC Scout and TFC Soldier have a personal talk about their future. ![]() In A Cold Day in Hell, Scout and the rest of the Team Fortress Classic mercenaries appear, willing to help Gray Mann find the Administrator and the current Team Fortress mercenaries. He mentions owning a safehouse in Newark. Greg is heavily inferred to be romantically involved with Ross.
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